Looks Like Dying Light 2: Stay Human Won't Be Coming to Linux (at least not at launch)
By - gardotd426
I thought they said last year that they would not be releasing it on Linux, period...
No, at least nothing I ever saw (and no mention of it on this subreddit). Only thing I ever saw was this about 6 months ago:
Eh... You might right. I just googled back and some posts but it was all speculation. Guess I just misinterpreted it. Would love it to come to Linux, but honestly as long as I can play it on Proton, I will be good. Been waiting for this game for years.
While this is a shame, I played Dying Light in Proton because it actually ran better than the port. But I know I shouldn't be looking at things like that.
Yeah, I couldn't launch native DL for some reason so I used Proton and works perfectly.
In the early to mid-2010s with the disaster of Windows 8, the uncertainty of Windows 10 and the promise of Steam's support for Linux, some developers of AA/AAA titles at the time like DL saw potential in doing Linux and Mac ports.
Today Windows 10 is completely dominant in the PC gaming space, Macs are doing their own thing with ARM never having been a big PC gaming platform anyway and Linux never took off.
Without some major market disruption, SteamPal may be that, the numbers aren't there for AA/AAA devs to do Linux and even Mac ports especially at initial launch. Proton in comparison is a minor market factor. These AA/AAA games still wouldn't come to desktop Linux even if Proton didn't exist.
Hey homies, how old are you? Have you ever heard the phrase, "not good, give it back"?
Why not ask the game developers to fix the problems you are talking about now? You paid for the product, you did not like it and now years later you are complaining?!
Here others also complain, this game worked better on Windows than on Linux. How do they know? Did they see it on YouTube? It is funny, most of them have Windows also installed on another partition.
If I were a game developer and saw a game I created playing a Linux user running on Windows, Linux, as well as Proton, WINE and other things, why bother creating a Linux version? Suppose 5-10 people write to me about a problem, no more. 5-10 people are a drop in the ocean. Why bother with 5-10 people when they even play in Windows or use WINE?!
I repeat, give the game developers some bloody reason to release the game on Linux as well. No one gives such a reason and then you complain here the game was not released on Linux!
Dude what on earth are you even talking about
Dying Light has an amazing Linux support. Fully playable and enjoyable with maxed out parameters... and I don't even like zombies all that much. Quality game for sure. I would certainly get the sequel if it would have Linux support as well.
Stop lying. It runs like shit even on 5950x, 32gb of good ram and 3080. It had never been running good, especially given the world and graphics it has. When you compare the performance to windows, your eyes start watering immediately.
I get stable 60 FPS @ 4K with a Radeon 6800XT and Ryzen 7 3700X. I also got good performance on a GTX 1080, albeit 2560x1440.
However, I've also seen it with unplayable tearing, which I managed to fix at the cost of noticeable lag. It's just very hard to optimize it, and it's probably not tested nearly enough. But I've had it working well on both Intel and Ryzen systems, GeForce and Radeon.
Lol. I run it on medium setting in 1680x1050 with old HD 5850 and Phenom IIX6 and game works with more than +35FPS at average.
With RX580 and same cpu works even better on High details with more than 60 FPS. So please, dont lie.
\+35 fps average isn't good. Also, consider the smoothness on windows and stutters on Linux, it can't even remotely be compared.
Given my setup I maximum have 85 fps, it is just not the way it should be running at first, at second, on windows it runs much better (even on Linux via proton), at third - stutters are painful on Linux, while you don't have it in Proton.
I also watched a few years back, a video made by two of their developers, they were saying "how ugly it is to port a windows game to Linux", given so shitty arguments I couldn't have imagined that someone could have come up with. They just don't know how to develop for Linux, they don't even know the OS and the capabilities, they should have hired feral interactive instead. Let alone any optimisations. They just made it works at least that stable that it doesn't crash, and they called it a day.
Do you even know what an HD 5850 is and what 35 fps on that thing means? Again, Do not assume. If you are getting 85 fps, it is a problem with your Linux setup. Because I am getting over a 100 fps, granted on 1440p, but I am using 5700XT which is way less powerful than your card.
I am done internet fighting, you don’t believe, this world is all yours. I truly said what I had with no intention to lead astray. So, good luck.
Question, did you really run it in Linux on 5950x and 3080? I don't think you did, I think, you just assumed it would be shit. When was the last time you played it on Linux? because we are still seeing updates for the Linux version.
That’s exactly how I ran it last time, before taking the final decision to delete it.
By the way, I have just taken a video footage of how it runs on 5950x 4.7 all core, 32gb cl14 3800, 3080 rtx, all water cooled with custom loop. In a car in the field - 90-100 fps, facing the wall - 120 (I have vsync on, so upper limit) when you are close to the city or inside of one, it is 48-60. All settings maxed out, 1080p. Is this kind of performance I should be having? Archlinux, all the latest. It has always been garbage like that for me, but with 1060 gtx it was simply unplayable. My friends even were driving the car fir me cuz I simply couldn’t do shit because of all the fps in 10s and stutters. Do you want me to upload it or you believe? Ha, I don’t care, honestly. I just did it for my own health’s sake, cuz you guys are all telling it runs smooth and well, but this is simply not true for me and has always been like that since 2015.
Looks like I won't be buying it then, like, ever. screw them
Im not buying it either unless its native.
Most of you played first one with Proton, not native port.
So, now give game developers one bloody reason to make native second one!
I played the first one natively, and a lot of other people did too. Not to mention that Proton didn't exist until years after the game came out, so you're completely wrong.
Also, the first one's native version was horrible for a long time, so it's not exactly anyone's fault if they used Wine or later Proton to play the original.
Im so pissed.
Im hoping they add it shortly after
The devs seem to be silent on it.
Do we actually need it native? Their native port of a preposterous garbage, it should have never been released. My guess is DL2 will work just fine using vkd3d, hopefully by that time with dxr 1.1, but this is not up to me :-)
>Their native port of a preposterous garbage
It may have been at launch, but it's definitely not now. It runs just as good (if not better) than the Windows version runs in Proton.
Maybe there's a lesson there about our expectations for a native version at launch for DL2. They gave us post launch support last time so it might happen again?
Huh? The Linux version was released on day one...
I'm extrapolating from the idea that they improved the Linux version after launch that they might release it after launch for the sequel
Yes, we need a native
Thats why by people like you, developers are losing the urge to port games for Linux. Just to mention that DL 1 for Linux was made by two students who ported the game in their spare time, who later faced enormous hatred from a few morons in our Linux community. That is why some are to blame for themselves.
PS. as for the native version, it worked very well for me. Much better than many games ported by professional studios like Aspyr or Feral - and their version was not a wrapper, but a full native version. Also remember that this is OPENGL port, not Vulkan.
Because of people like you, the quality of Linux games never is as good as on windows. Because you allow them to say “it is good, yes” when they release a game where you have crappy fps and stutters all the way having top-end hardware. So blame yourself. There are much more other games that also use opengl and run much better.
I am not negative against the company, I am negative against the port. If they want to release a game for Linux, I would like to know that they are going to spend time on it, rather than “fire and forget”. It simply doesn’t make sense to have anything of such quality. Maybe for you it does, for others not. If you like to have a car which simply takes you from a to b, this is your choice, but other people want to enjoy the journey, rather than just to get from a to b.
And be less rude about me, I am giving my honest user experience with the game, I am not lying anywhere. Why is it me who is blamed? Had the game been better, I would have loved it much more.
Please no VulkanD3D if they still not planing to improve their Pascal GPU and older support :(
Either Vulkan also for the Windows Build, DX11 or just native with Vulkan.
DL1 however runs pretty well natively on Linux with one exception that it would crash if you or one of your coop players makes this smash move from above onto a zombies head. That had a very high risk of crashing for me so I just went with Proton because of this one single bug.
Otherwise Dead Island as well as Dying Light ran pretty well for me.
In my experience, Dead Island worked much better than Dying Light, unfortunately :(
yes i prefer native game than with compability layer like proton, it show developer actually want making game for linux, even though some ports not really good
The thing is, the worse the port, the worse the opinion of newcomers of linux. I think, gaming on pc is one of the major factors for having it at home. The linux community strives to have more native ports albeit their quality, it strives to draw windows users attention to linux, now more than ever, for gaming among other reasons, caused by these compatibility layers and their quality (I have never had any problem whatsoever running games using dxvk, only vkd3d has some cuz of it not being mature enough still). So, people coming to linux might now know what the compatibility layer is, and simply will press “play” button. If they are asked that they need to run the game with the compatibility layer, they will press “ok” again, if they aren’t asked, they won’t press anything. This leads to a problem when the native port is worse then what a player could have running through a compatibility layer. That may lead to a false claim that Linux gaming sucks, simply because someone didn’t know that there was another way to run the same game and, perhaps, it would have been better. As simple as that we might attract a user and then he would fly away back to windows cuz of that, thinking “these Linux red-eyes nerds call 30 fps with stutters awesome while on windows I have 200 fps smooth, I won’t ever listen to them again”. I don’t think this is something I would like to see. Just look how many discussions there are right now about csgo in this very subreddit. People are coming now knowing how to install drivers or they they might need tick this and that here and there. It is only people who have courage (and awareness of this subreddit) to come here and ask these questions, others just delete the partition and move back to windows immediately. I think this is not the best way to go to attract people to linux. We should care about the quality, we shouldn’t allow garbage, the same way as a windows user don’t allow. Simply, if we allow it, people will never see Linux as a gaming platform if everything works worse than on windows, there is simply no reason to switch for an average gamer. Hence I am insisting on having a good port immediately when released, not a few years after. Spend time, do it good, know your thing. If you don’t, get to know it, but still do good. It is all possible.
Proton is killing native linux games.
Protons a bandaid solution.
Im not buying the game unless it comes native linux.
Proton may not be helping as some would have hoped but it's not killing anything. Developers are not going to address a market with significant demand through compatibilities layers for another platform.