By - SuperKonsti
Where do you put your 1354 gold coins?
In a roll in my pant leg
I thought you were just happy to see me.
That would be just too much and rip my pants...
I gave my players a magic pouch that will accept and give one coin at a time but will store infinite money while weighing only a pound.
It takes hours for them to buy or sell anything or store any monetary treasure they find but it means they can carry any money they want to wait around to collect.
My dm gave my party magic coin pouches that worked like a bag of holding only each pouch all were tied to the same demiplane, so we could each access the party funds and stuff. It was neat.
The first thing I thought of was to use it for the party to communicate over long distances.
They would only accept coins, so naw, nothing fancy like that.
coins with text on it via magic or something?
Seems like a good idea but if it stacks coins on the demiplane you'd have to cycle through the whole stack to get the message.
It can still be done. The simplest way would be to empty it out when you are using it for messaging, and using different quantities of coins for different pre-determined messages. 1 cp could mean one thing. 2 cp another. 3cp a 3rd command and so on.If you had 5 cp, 5 sp, & 5 gp you would have a relatively cheap message system with infinite range capable of delivering around 125 unique messages (which could easily be written down and folded to fit into a small space on your person.) If you introduce platinum or electrum, this turns into 625 messages.
Moreover, you could effectively create a Morse-code like system of communication revolving around copper & silver instead of short & long, though you would of course have to simply use the number of copper or silver per letter rather than the order in which they're given. This would be a lot slower than using the previous method, but probably faster than sending a courier and not too much slower than Morse-code.
The second system does, however, have a strong weakness in that you'd need to be expecting a message and be present to receive it as it's being delivered.
The simplest method would be to pick a single coin type to never put in the bag unless passing messages.
Pay for everything in silver or gold, use a single copper piece with messages engraved on it.
That definitely has it's benefits, though it would be harder to set up than a code system since you need to engrave every single message you'd want to send and also make sure every single user has a few of those coins on hand. You'd need specialized tools and time to set it all up. Once it's set up though, its great as long as you don't lose the coins, and it is nice not to need a codebook or to develop a morse-code style cipher.
TLDR: Engravings would be harder to set up, but easier for the user. A code-style system would be easier to set up, but harder for the user.
I think it would be better to just use the different kinds of currency to make a code. You have five different values to play with, shouldn’t be too hard.
This is the problem of being a DM. Every neat little magic item gets abused by the party in some way. Though this isn't too bad
Nice idea. Especially when some rogue nicks one of the linked pouches...
One coin per action is 10 gold a minute, or 600 gold per hour.
What transactions are they making that requires over 1200 gold? O.o
I've got a magic shop with a bit of a chaotic owner. I also use the sane magical prices pdf.
You know how pissed other patrons would be watching these assholes pulling coins one at a tume to make a purchase
Literally every old lady in line at my check stand during my high school job.
They're dressing the Necromancer's army in plate armor.
i mean there aint just gold coins, there is copper and silver too below gold coins, or have you only used gold coins when playing
You can attain 400 gold, 100 silver, 100 copper then? Per hour.
Didn't think I'd have to do the basic math for you.
That's 800 gold+200 silver+200 copper, or 900 gold+100 silver+100 copper, every 2 hours.
What daily purchases are going above that?
Ok, that may be more evil than the meme. I love it!
As someone who was pickpocketed twice in Baldur’s Gate, fuuuuucccccckkkkk that. Thank the gods it was only like 20gp total, because our Wizard Demiplaned our massive horde of gold away for us.
In the hands of a coin changer: now I have 135 plat
That's a whole 27.08 pounds of coinage. Whose got the carrying capacity for that?
In my players party they get most of their money from looking gear/ items and selling them. I've decided to cut them off at their current town, theres only so much money they can squeese from a local town merchant.
But one way I reduced coin bloat was to give them a note of credit from the merchant for use in the nearby city, this way they can get their big pile of gold down the line and it also insentivises them going to the city. They go for the gold, (and hopefully) stay for the plot.
“Where would you say that is in your pack?” That phrase always strikes fear in me because I have to do spatial reasoning on imaginary things and also, WHY? WHAT IS ABOUT TO HAPPEN?
There was a recent update to D&D Beyond that lets you separate the items you have on your person and in your pack. I'm assuming for this exact scenario. It's a little cumbersome but a neat idea.
This is why everyone in Pathfinder at some point gets a handy haversack. Yes it holds less than the bag of holding but if you wanna grab something from it, that thing will always be on top.
me: uhhh inside?
it's a fucking backpack.
a bow doesnt have any place "in" a backpack.
and where are your 6 javelins?
Ah, antagonistic DMing, because that always goes so well.
Iam not saying i enforce it. The guy tried to make "big brain" by saying in the backpack when it nevrr is what can enter a backpack that is problematic.
its the 3 armors you looted and your 15 weapons.
Why is it problematic *where* something is in a backpack instead of *what*?
Because it is not about weigh alone, but also about bulkiness. If it is to big to fit in a backback, it is pretty reasonable to ask how you want to transport it.
how to get me to quit your game...
you never put your bow in your backpack, you put it over your shoulder? why would i put a bow in my backpack?
and where do you put your battleaxe, greatsword, shortsword and your 6 daggers?
... why would anyone be carrying all that?
One of my party members decided to carry 3 greatswords
My barbarian is per backstory vehemently opposed to using a sword. My oh so helpful companions keep handing him sword after sword.
Because there was no limits to how much they could carry, and you can sell most of those back in town for a couple gold each.
dunno, don't carry all that. it's pretty simple to carry my mace in one hand, and handaxe in the other.
Time to invest in an Efficient Quiver!
"What are the exact dimensions of the bag, using my arm and hand as a reference?"
Me: on top. I always put that on top
Next time: on top! I always put that on top. Why, yes DM, I really would. Because I know what order to put stuff in
Survival knowledge check? Oh shit, natural 20...
In all honesty, the rations and arrows isn't so bad. But the backpack will just take away game time for barely any upside. Just give them a max weight or something
This is a lot more convenient with stuff like roll 20 or d&dbeyond, you just write the name of the item and the weight next to it and it does all the math for you.
Same with arrows or rations, you can configure them as a resource and just need to click an arrow up or down to add or remove them from your sheet.
>Did you remember to downvote those arrows out of your inventory?
I wouldn't worry about them being too specific with it. But my last campaign had a bear totem, goliath barbarian. His carry weight was something stupid like 1000ibs. The fact he physically could carry that weight without being over burdened raises the question of how...
If its in a backpack. How big is the pack? Is he just dragging a sack the size of a Ford focus? Isn't that, very very unstealthy? Would the sack rip with that much weight? How long does it take him to find the object he has right at the very bottom.
Yes I know bag of holdings are a thing. Just saying.
Did you ever play Death Stranding? Imagine him carrying a 10 meter tall hiking pack uphill. Or worse, downhill!
My players do this themselves. They love it and it's more immersive and adds narration.
I do it too. I work out how my character’s satchel is strapped down so it’s not flapping about, and his Rod of magic missiles is tied to the side of his backpack for easy access, and stuff like that. It makes it feel more real to me.
Gear management is a big part of the roleplay for me. Even things not in the PHB, would my character have a razor to shave, a comb, facepaint or makeup, and so on, and where do they carry it on their person?
The only time we really worry about where everything goes is when the rogue wants to have like 30 concealed daggers. Provided you can reasonably explain where and how, we let it slide
cloak with internal pockets
There is no realistic way to carry a glaive. And yet I had one as a backup weapon. How the hell was I doing that? i often wondered.
Carry it by the pole?
That's the only way. But what do you do when you need to wield a two-handed sword?
[Tape it to your body.](https://static.wikia.nocookie.net/omori/images/b/b8/Marsha_Normal.gif)
Have it break down in the middle so it can be folded and strapped to the side of your bag.
Realistically, there is a way of carrying it. Carry it in one hand and rest the weight on your shoulder. Of ocurse, this doesn't exactly work as a backup weapon which is why backup weapons tend to be shorter (like an arming sword). You could theoretically just drop the glaive away at the beginning of combat and pick it up when you need it, but that would look really silly.
This is why my soldier PC had a cart and mule. Extra weapons, town armor and battle armor, and a sack of potatoes just in case.
Never know when you'll need that sack of potatoes, it's true
I only make players track special ammunition.
As for rations, only if they're in a place without readily accessible food or water.
How do I evaluate special ammunition? Like I gave the level 4 fighter a +1 sword, do I give the ranger like 20 +1 arrows, or just the one? Like why would ever give them +1 arrows instead of a +1 bow?
No you would give them a +1 bow,
However there are other ways to make arrows special other than a +1 bonus.
They can poisoned, covered on oil for fire arrows,
Have alchemical items attached, etc.
One of my favorites is an arrow with a tree token attached to it. Noone ever expects the surprise tree.
my warforged artificer with repeating shot and a bag of holding: *weakness disgusts me*
It’s like Resident evil weapon organization
Is there durable arrows like there are in PF? They cost slightly more but specifically say they don't break unless an enemy specifically does it, they are in the AOE or range of a spell like fireball or bombs. So I can always go retrieve them after a fight. Saves gold in the long run
I don't think there are durable arrows exactly like that in 5e unless you homebrew them. It's been a while since I've actually worried about tracking ammunition, but IIRC per the PHB you can recover half of your expended ammunition if you choose to search for it after the battle
Theres specifically +1, +2, and +3 enchanted arrows but other than that no.
I always roll to recover arrows even with ordinary arrows.
Shouldn’t have to roll, RAW you can recover half your expended ammo.
If the players and the DM wanted to roll for it, they could. More risk/reward.
Ever had to leave something valuable and heavy behind? It was immersive, anxiety inducing, angering, and amazing. Now I do it to my players. Realistic and immersive for a fantacy is a balance though.
Do you use variant encumbrance? Because it's usually pretty hard to hit that max weight otherwise.
If something is big I tell them it will not fit in there pack. I also use phrases to que them... "Ragnar attempts to follow you, all the halberds he is carrying are dragging along the ground, clattering against each other despite being lashed to his pack.... the creature you are sneaking past turns its head to the sound..."
Everyone in my group ignores encumbrance, because every one of them is a packrat that will carry dozens of mundane weapons. They’re always over the encumbrance limit by session 3.
Had a Cauldron of Plenty one game, came in very clutch. Unfortunately the party's strength modifiers were +2, +1, -2, -4 so carrying that along with all our other gear became quite the challenge.
Who tf had a Strength score of 2-3 and how lol
Minimum dice rolls in character creation, all 1’s?
Our Sorcerer had 4 Strength, he rolled 1, 1, 1, 2. He was hilariously weak physically, at one point he climbed down a hole and couldn't climb back out. If I ever needed to slow him down I'd hand him my heavy armor to weigh him down, like a piece of paper.
Lol hopefully you have an Artificer who can get them Gauntlets of Ogre Strength eventually
Nope, I ended up just being the party pack mule since no one could physically carry anything. Easier once we got a Bag of Holding but stuff like the Cauldron didn't fit. The real problem with Strength that low is Shadow's that attack with Strength Drain and can instantly one-shot him.
wait, you guys dont do that ?, i take into account size of objects more than weight, if you cant carry it in a backpack and a couple of pouches then youll need some sort of vehicle.
i dont track weight or ammo tho.
I like using the backpack weight rules. Being a backpack can only hold 30 pounds per RAW. But outside of that, if It could fit in a backpack normally I'm fine with it
Don't forget cost of living expenses
I'm honestly interested in doing this to reward player foresight and decision-making, at least in a game that's got some survival elements. Your pack animals or whatever can carry "a lot" of things. Your PC needs to decide what's important to have on them *right now* and what's something that can stay behind.
I'd be tempted to switch over to a 'bulk' system like Pathfinder's running. I want informed decision-making, not busywork accounting.
So I want to run a resource management game. To me that would make it kinda fun. You have to just think. Now if the DnD you want is just dive in escapism, nothing wrong. I ran that for a while. I want to try something different, that doesn't make me an evil DM, it just means I want to add a bit more realism to the game. DnD shines in that ammo tracking, ration tracking, and weight tracking game. It turns a simple encounter like crossing the river, and being afraid it will spoil your rations cause they get wet, into something interesting.
Personally, I'd kinda love this. But I am a weirdo, and I don't think I could get anyone else on board.
Almost as bad as using the alt rules for encumbrance. Oh, you want to use heavy armor? Too fucking bad, unless you have a str of at least 18, you're gonna be slow as a tortise forever!
What are we doing here, playing D&D, or actually going camping?
To some it's one and the same.
I... always just assume it and will make sure not to use items I left on my horse if I am deep in a dunj, I also hire a guy to watch our shit if we have to go into some dark hole.
As a DM please continue to hire “some guy” to watch your stuff please. Because.
I hope this isn't a thing for being an evil DM lol. I just like to roleplay (I don't like waste talking time on describing I just write what I do in roll 20 or just establish with the DM at a point beforehand that I will do these things and remain true to them). Sometimes this person is allowed as a "squire" or "henchman", sometimes the spellcaster or ranger has a better solution.
I fully plan to do this in my next campaign. Its fantasy post apocalyptic so actually having to deal with shit like this will help with the oppressive atmosphere.
Our DM thought he was gonna surprise us with that only to find we'd been tracking it ourselves.
As a player I prefer campaigns that do this, but I also play on Foundry so it's much easier to track then on sheet paper lol
I always do this even if the DM does not force me.
That's not evil. They're just not nerfing strength and buffing dexterity unnecessarily. Good on them.
This is why I make life sized props of every single item to hand out to my players. Show me how you're carrying it, John!
I did this by choice in my current campaign. The dm didn't even ask for it, but I wanted to rp as much as I could. So many times I've had to say to the group "sorry I've no space".
The moment you do the third, you’re going to have the rogue sewing hundreds of interior pockets into the party’s clothes, and someone is going to ask if storing their gold in their glove increases their unarmed damage.
My god. I know how I am going to explain him getting the tavern brawler feat.
Doesn't sound like a bad situation. Of course, I would have the gold increase unarmored damage and deal damage to the user with every attack because it is a sure way to break your fingers.
That actually seems really cool, especially for a zombie apocalypse campaign.
I would love if my master did this. I love a more realistic approach, but I also would say the party needs a holding bag asap.
I do this, and I’ve had players realize how much crap they carry, they no longer carry 50 rations everywhere and I track water consumption in deserts, which lead to a 2 hour RP discussion on how to prep for the desert trip.
My team tells me it’s the most immersive campaign they have been apart of ever.
It’s called immersion. My crew loves it.
Warforged monk it is....
Meanwhile my DM said fuck all that and gave my Feylock a Bag of Holding as a gift from my Patron and I carry any excess stuff the party needs or finds.
We use encumbrance, not the variant, and it's never been a problem. We all know what coins weigh, we have a separate character on d&d beyond to track the weight in a bag of holding/handy haversack. I know D&D beyond just added containers like backpacks and but they don't track weight yet which is useless to use currently. Not to mention the descriptions of the various packs say where the rope, bedroll, etc. go.
As a dm who had one player leave, so the pc was killed off and then *picked up and put in the backpack of another pc*, this isn't *totally* unreasonable
I think this can be enjoyable for sure but it usually just ends up punishing martial characters with all their weapons, whereas a wizard only really has to worry about his spell book.
And whatever spell components they need which can a a fair amount.
How many weapons do your martials carry for that being a problem?
Personally, the part about any game I hate the most is inventory tetris, followed closely by encumbrance. This does indeed mean that I hate most survival games.
If I wanted to play inventory tetris, i would spend more time cleaning and organising my place instead
Or playing tetris.
The groups I tend to play with may be a bit odd, but we usually have discussion on EDC and gear stowage/back packs in session 0 and have a few times been caught out after locking our packs in a secure area because we were going to be doing shopping or like a banquet or ball or other social deal that should really require some if it. Keeps us on our toes.
As for the coinage discussion, we also tend to cover that in a session 0 and have gotten to a standard agreement of "not all currency is coin" and "gemstones" listed with value are super generic, not generally suitable for spell components and are used as currency with a little value flexibility. Helps save on weight and provides some avenues for RP when making deals (especially with craftsmen based on how we tend to run).
Once had a dm not only track arrows, but different arrows sorta like in skyrim. No more "arrows", only elvish arrows and copper headed arrows and arrows with oak shafts vs birch, so on and so forth. Thing is, none of them actually did anything differently, and on top of that they all had weight.
Also water ruins things
Imagine being the only party member skilled in cartography while traveling through undermountain. A couple gold for a map case starts to get really tempting.
Yet another reason to buy lots of oil.
Other than fueling lanterns or getting an easy 5 DPR, [smear that stuff on your steel equipment to keep it from rusting.](https://www.martialartswords.com/blogs/articles/why-and-how-to-oil-your-swords)
You should use nonflammable oil if you don't want to have a nonmagical flame armor, tough.
Is tracking arrows and rations really that awful for people? My DM doesn't make us do it but I still do cause it is resource management, adding an extra challenge and something to do when other players are doing something. And it's just doing -1 to a number every now and then, not the hardest math in the game.
I’ve suddenly got a character that uses ranged weapons in one of my campaigns and I’m actually really enjoying the opportunity to track ammo bc it makes using magic arrows and poisons and stuff feel much cooler
Glad to hear I'm not alone. It gives you something to keep track of which helps keep me in the game. Makes it feel more different than melee too.
*Laughs in OSR*
In all seriousness, I 100% expect my players to track their food and ammo.
I'm not as strict on encumbrance, as long as they're being reasonable with what they and their hirelings are carrying.
I do this... guess that makes me evil. However if I may defend my evil so it's seen as at least Lawful neutral.
1. Using weight and inventory gives value to the Str score.
2. I don't care about space in the backpack, just weight (within reason of course). I don't make backpack keeping like tetras.
3. Tracking ammunition is the way to offset the power of ranged fighting. Close range fighters are on average more at risk of damage. The trade off to getting to attack and stay far away from the enemy is that you have ammunition.
4. Tracking Food and water and inventory is great if you like realism and survival aspects. Even if your game isn't survival based, its best to be aware of supplies for when it becomes needed. Imagine a group who gets themselves trapped in a cave with very poor planning. They are stuck with no magic for food or water and no ways of easy escape. Their only choice is to dig themselves out... takes a week to do so... do they have enough food or water to last that long? (Because if you still handwave Tracking supplies at that point there is no tension, and no consequences for actions.) Also how are you supposed to make wastelands interesting without what actually makes then wastelands.
5. Some races and classes have features that allow them to ignore food, water, or have increased carrying capacity... if you handwave that stuff you are making the value of thier characters features go down.
6. Having items in specific locations or containers helps with planning or narrative situations. If the bad guy steals your backpack... how do we know what they took?
7. If you want to get meta with it... if the party dosen't track food or water, and it's not needed for them... what if a plot point deals with a village whoes well is poisoned and crops dying. Like is the party fine there, or does it affect them? Like do they have adequate supplies... will the starving and sick masses steal from them or try and take thier things.
8. Gives value to gold. Many dms and players say that at a certain point gold has no baring on the game because they have nothing to spend it on other than magic items. Spend it on food and drink, survival gear, medicine, pack mules, transportation, mounts, and of course... if gold and treasure has weight... the party may have to leave things behind... which means less treasure... which increases the value of what they can take.
Yes I understand that dms can make sure that these situations don't happen. But honestly you loose so much good potential.
BTW this is coming from someone who let's their players use digital inventory, not hard copies. So most of the math is automatically done for them.
the arrow and ration doesn't sound so bad but the last one is definitely what will cause a chair being smashed into the DM face
I gave my ranger a Bow of Radiance that magically creates arrows when he pulls the string and the arrows disappear shortly after hitting something. That way he doesn't have to track them. I do, however, expect them to track their rations. Most of the time it doesn't matter anyway due to an outlander in the party, but it's a ressource that's essential for survival in the wilderness.
I also ask my players how they are going to carry the 30 swords they looted from the camp and that they were going to sell in the next city. I don't care for the weight of stuff, but if it's impossible for you to carry something because of a lack of hands, that's a different problem. Sometimes they come up with solutions, and sometimes they think about what's really worth looting.
Rations? I think you mean goodberry
Nope, despite 2 rangers and a druid, nobody picked Goodberry...
Please tell me I’m not the only one who enjoys the additional challenge of space and resource management.
I mean. Our setting is berserk so just adding sprinkles to my cake.
I always thought the bags are flexible enough to allow us to just throw stuff in there and not worry about gaps
My DM would probably do this if he thought his players wouldn't revolt. He likes the simulationist aspects of D&D. Fortunately for us, he's learned to compromise.
I am going to DM for a party of players who love micromanaging type games (EU, Civ, etc.) so I am writing a survival-style adventure that requires careful management of finite resources. I think it would take the right players to pull off, otherwise yes, tracking arrows and rations would be evil
Print out the Resident Evil item pack, give each player a copy, as well as items that they need to slot into it to carry around. Laugh manically as they struggle
Now that the ranger is gone and the one member is cursed to consume 6 times the amount of a standard person due to a weapon they got, yeah they gotta use their rations and hunt now.
A PC in my old campaign had a box of 10,000 thumbtacks, over 1000 varied coins, and multiple weapons (the smallest being a pair of shortswords) all in her backpack. I described it as being so stuffed that she couldn't fit anything else in there, lest it rip and all of her things spill out
What if it were a Tetris situation, and depending on the size of items and tools, you had to fit it all in a certain area that represented the character's carrying capacity, or like, a back pack even.
Wow, I male players keep track of ratione and arrows, but that's Just Evil.
That's an actual rule in the rpg Torchbearer
Rules enforcement as a method of punishment.
After flying in the face of a generous God for too long, you awake to discover that even making a sandwich is suddenly a task with high potential of failure.
I wouldn’t really call it evil. Would it be annoying? Yeah, but just get a bag of holding if you want to fix it
If the DM gives you one
I made them check what was in their bags of holding and then destroyed them.
As I'm terrible with math and don't want to keep track of the weight of every item, I'm currently homebrewing a Diablo-esque inventory system to be used with small cards laid on a sheet.
This is basically Ryuutama's exploration adventures.
You even have a quartermaster to handle supplies in the group.
I just rule that as long as you have a backpack, you can store anything in there that can be decently crammed into a backpack. Get a Bag of Holding and carrying capacities just then get ignored.
Bs don't know about my bandolier and belt of pouches. Vials, sling bullets, coins, spell components, flasks, mementos, rations, candles, soap, chalk, folded bits of note paper, daggers, all right there on your chest/hip. Until the DM decides that worn items get hit without being targeted outright, all the bigger stuff like rope, mess kit, bedroll, spellbook, and portable ram can stay in/on the backpack until needed.
Some of my players think Dexterity is so much more important then Strength. Until they realize I use encumbrances. Also that athletics are needed for swimming.
Honestly...simplest way to ensure your players don't take literally everything as loot.
"Oh, you have 6 longswords, 12 daggers, and 3 suits of chainmail to sell? And how are you carrying all that?"
You may like inventory slot systems, taken from games like black jack and knave: you have one slot per strength point, It Is assumed you have bags, bandoliers and pouches
Items take One slot
Big items (like a greatsword) take 2 slots
Really heavy items take up to 4 slots, if they would take more, you'll need to have a carriage, levers or something to carry them around
Small items of the same kind can be stocked 3 for every slot (so, 3 daggers Is ok, not 1 dagger and two potions)
Light, medium and heavy armour take 1/2/3 slots
Exhaustion, Hunger, thirst and other conditions can occupy slots
In this way the players know on their own how many items they can still carry, and it's easy to eyeball how much an item is encumbering
Interesting. But I prefer a less abstracted inventory system. My players aren't assuming they have bags...bags are inventory items.
Why is it evil? Plenty of non dnd ttrpgs do this
Resident Evil inventory logic right here 😂