T O P

You just finished a long rest. Calm down.

You just finished a long rest. Calm down.

Apprehensive-Path935

Omg this is relatable, but as a player; "Wait . . . we killed them?" "Yes." "But . . . how-" "*DM still deadpanning after the cleric rolled 31 damage with Inflict Wounds*"


Bitter_Snow7338

Hold up isn’t inflict wounds 3d10, that cleric rolling crazy


Randomgold42

Upcasting, probably.


Kuirem

Or critical hit.


JojoFag420

Or death Cleric Channel Divinity


lazygamer2001

Make them buy some custom mini's for there characters and the next session will be a total party wipe.


NerdJ

Or the campaign will be canceled


wolfknightpax

DMe: knows that the first set of figures are petrified creatures My party: confused when I take out a group of dragon chickens.


Karolus2001

Damn glass cannons players. All valid and no offense of course but I have no idea how to balance it. I kept increasing mob count untill a level 3 player willingly ran into 5 orcs. Hes making a paladin now.


last_train_to_space

Make them have multiple encounters a day. That's really the only way I know to have "balanced encounters", but really I like letting them feel strong sometimes. They all know I could kill them if I wanted to.


awesome357

This is always the case, because if they don't blast them down then they'll be blasted down. I've always felt default stats are way too low on HP while way too high on dpr. I'm about to start dm'ing for the first time and I'm seriously considering applying a multiplier to one or the other for every fight. I'm thinking upping everyone's HP so you still have that feel of large damage done. But since both sides are upped the balance should hopefully remain the same.