I have seen an increase in dex saves lately.
By - last_train_to_space
I once rolled super high stats: highest were 18, 18, 15 which turned into 20, 20, 20 by level 12 and got put in dex, wis and int. One level monk, rest bladesinger. Standard AC was 25, with haste and shield it was 32. No +X magic items in the campaign.
Most enemies attack once or twice, then give up and focus on other party members.
Bruh was playing a DBZ character
So you went monk so that with no armor you get AC + Wis Mod + Dex Mod = 20
How does Bladesinger get to 25 without armor?
Sorry I'm not very familiar with BS
Bladesong lets you add int modifier to ac
Does that stack with Unarmored Defense?? If so thats a little insane
Of course it does.
It also stacks with bracers of defense, so you can add another plus 2 to that.
Or, if you go a different route, take Barbarian, get the unarmored defense, and be able to use a shield for an additional plus 2
Can't use a shield while bladesinging, so you're giving up 3 net AC unless the shield is otherwise magical and all the other benefits of Bladesong.
Very interesting, thank you.
Would Mage Armor stack with all that for an additional +2? Or because RAW says "base AC becomes" it doesn't stack/interferes with the Monk's Unarmored Defense?
Incompatible, unfortunately. Both the monk feature and the spell gives you a replacement base AC, and you have to choose one.
I had a Paladin 2/Swords Bard X character that picked up Shield as one of their Magical Secrets. They also had War Caster, and they did have some +AC items (+2 Shield and a Cloak of Protection). By level 12 their average combat AC with Defensive Flourish and a potential Shield was 36.5.
Prior to getting Shield I didn't feel nearly as tanky as I thought I would because the DM kept using very high to hit enemies, but after getting it I was fairly untouchable from attacks, still had to deal with lots of saves though, my hp was only ever mediocre so I never felt invincible.
Okay let me see if I can piece this together on the fly: Half-Plate and a Shield with 16 Dexterity, the MAM feat and the Shield spell? 15+3+2+5 for 25 AC? 'Cuz if so I have an easy solution: FIRE. Heat Metal, to be accurate. Also nope, it has to be higher for a 25 to not hit... Warforged?
Full plate (18), the defence flighting style (+1), shield (+2), and the shield spell (+5 untill my next turn) for a total of 26. Could get higher with magic items and buffs from friends. Like I said a lot of dex saves targeting me recently. My dex is 8 because "lol heavy armor and cantrips. who needs dex?"
I should add that the absorb elements spell has helped minimize the damage from most saves... And also the ring of evasion the DM should not of given us. My fighter wants to due in battle but he isn't going to make it easy to kill him... So at this rate I might have to go fight some stuff way too big for him.
Well to be fair EK doesent have that much slots, so prolonged battles may wear you down quite a bit.
I have been waiting for the DM to realize this.
Your DM knows, they just don't care enough about killing your PC to go through the slog that is the 6-8 encounters a day it would take to wear the party down
*My DM doesn't care enough to kill my character*
Feels bad man.
>And also the ring of evasion the DM should not of given us.
I feel this one. Gave one of my players a Sunblade and it's the worst thing I've ever done in my entire fucking life. Can't run anything properly with sunlight sensitivity, and you don't even wanna know how many enemies have that trait.
Well, there's the Knave's Eye Patch from Waterdeep: Dragon Heist, so if some of your enemies would have access to magic items you could give them some of those (or a reflavored variant, like magical goggles with shaded lenses).
Or have them cast Fog Cloud. (Darkess won't work against a Sun Blade, it's magical light).
Oh I'm letting the player enjoy the blade in it's full potential. He has already made some jokes that my vampire arc boss will be toast due to his Sunblade. But said Vampire is the champion of Delban, Star of Ice and Hate, and has black crystal armor that removes the sunlight hypersensitivity trait (based off the Knave's Eye Patch). Don't want to give many enemies that trait because I want them to think the boss fight is going to be easy. But instead, the vampire will mock him for believing that he has never faced a Sunblade before, and he knows that the party has one. He'll even have a potion of radiant resistance at the ready when combat starts.
"Corrupt" the sunblade into a "Moon/Dark/Shadow/idk- blade" which deals necrotic damage instead of radiant, and which can cast "darkness" on itself instead of shedding sunlight.
Great for a Hexblade with Devil's Sight!
Pain in the ass for the rest of his party around him!
2) would also stop them from spamming it
Congrats, you have won d&d. A pity your dm will most likely throw things like giants and such with a minimum of +14 to hit, or making you do saving throws soon.
I welcome the chance to die a glorious death.
that is indeed epic.
Nope, just a horde of 100 bards singing about how stupid he looks.
His AC is so high, but why though? He is so god damn ugly, noone would want to hit that anyway
“He has to hide his face,
Or he would not need his mace”
Only his armour when muddy. Is ever going to cling to his body
My Eldritch Knight builds always dump Intelligence.... Shield and Magic Missile get a lot of focus.
*laughs is 26AC wizard*
*Laughs in mage slayer*
I'm currently playing a wood elf EK who's kitted with a +2 plate, +2 shield, defense fighting style. He has a belt of frost giant strength and a spell guard shield just in case. He is also level 14 atm.
He's got a moonblade as his primary weapon and sits at an AC of 25 before any spells are thrown at him.
He's got a nice selection of feats and spells that make it hard for others to ignore him but man does it suck trying to get their attention sometimes.
My life cleric was sitting at 24-26 AC at any given time lol. Tanked through the final boss that wasn’t supposed to be tank-able.
Blade singer at 27 AC at level 5: Look what it does to mimic a fraction of my power.
oh shucks its a dex save hat you failednow you die cuz you have like -5 hit points lol
but you got the AC ability!
edit: sounded passive aggresive, didn't mean it like that .-.
Dex saves against a blade singer? Strength is easier. They have advantage during the song and they can sacrifice a spell slot to reduce the damage by 5 times slot level. (If they reach high enough, advantage is their level 2 feature though)
Advantage is just on acrobatics checks not dex saves. Maybe you’re confusing it with Haste, which a lot of bladesingers tend to cast on themselves.
Most bladesingers have high dex anyways though so you’re still right that targeting strength is often better. Not a lot of those that deal damage though, usually more cc related and misty step tends to resolve that.
Oh yeah you are right sorry bout that.
Couldn't think of something that would be a strength save life or death lol
My one weakness! Getting thrown of a cliff.
(Oops nevermind featherfall)
AAH i think that's less of a strength save and more of just straight death lol
could be a few strength saves though, first to not get grappled, then struggle as you get picked up then a last ditch escape attempt.
You usually roll Athletics or Acrobatics to avoid/escape a grapple, not a strength saving throw.
Lol I mean sure but there is always something that gets you. Was just piggy backing of AC thing.
"It did, it just bounced off like it didn't even hit him."
"Fine, fuck you, Meteor Swarm it is."
\- The DM eventually
I have a Pathfinder dex based fighter (rocking a disarm build) who can get up to a 24 AC at level 3 if I burn some combat stamina (optional rule we are using for this campaign)
Fore reference, the highest AC in the monster manual is the Tarrasque at 25 and second highest is 22, shared by things like ancient dragons and the demogorgon.
My dm: zombie owl bear rolls 2 23s to hit. Thats 46 slashing damage
Me a lvl 4 EK: thats actually 0 damage.
Monsters learn quick to ignore you. Do your best to defend your friends.
Yeah... They can try to ignore me if they want. I'm pretty damn loud though, and by loud I mean I will cut them to pieces with my extra attacks.
Loud isn't a mechanic. It won't make enemies fight you, it is just going to encourage them to run from you and towards your party members who look less scary.
Sure it is. Thaumaturgy can make your voice 3x louder
That spell won't make your enemies attack you. At best, it will encourage them to run from you. Also, EK doesn't have access to to that spell. Also probably not effective action economy during compact, since it doesn't confer a condition or deal damage.
What is thunder damage?
Explain what an EK has that is loud which forces enemies to attack them. Thunderwave doesn't that do, it actively pushes enemies away from you, meaning they can move away from you without disengage. Neither does theumaturgy which someone else mentioned, which EK don't have access to. Anyway, wouldn't that do the opposite, cause they enemy to run from them and prefer other meeker looking targets? Why would being loud and having extra attack make the enemy focus them?
I think we are making different points. Actually being a huge threat is what I'm talking about. If the enemies choose to ignore my obviously loud threatening nature that's fine by me. I can cut them up with their backs turned to me.
My character isn't built to be a preceded threat that attracts attacks. He IS a threat that will cut down your army of goblinoids if you don't take him seriously but can tank those hits when they do come.
You are right that my EK build has no "attack me or else" mechanic. There are other classes/subclasses much batter at that, but my booming blade definitely discourages repositioning.
The Fighter cannot be ignored. 2 spells in a turn or just spamming 5,000,000 attacks in one turn makes you very noticeable
I find most of the fighting happens 30 feet above the the fighters head.
If your mad about this, it is because you forgot the final word in the name of the game. Dragons have reach and fire breath. They don't need to land for anyone, especially not including the fighter.
Ranged cantrips help, but yeah not their strongest position.
Interesting theory, but Action Surge for 2 Fireballs at once is kinda hard to ignore...
Threats EK's of that level will be fighting can definitely handle a pair of fireballs. Have you seen the last adventure of Candlekeep Mysteries? That adventure is crazy.
I have NOT. Is it good? Should I pick it up?
Yes, the book is great. You can run it stand alone, or as part of a part of a forgotten realms sandbox like I did. My players needed something to do after the essentials adventures, and Xanthoria was the perfect capstone for our campaign. It was extreme difficult for them, I should mention.
Alright, I'll look into it then!
Isn't spellcasting limited to one spell per turn?
That is only if you cast a levelled spell with your bonus action. Two fireballs with action surge works, but with quickened spell does not.
It actually doesn’t matter if the bonus action spell is a leveled spell or just a cantrip, it still restricts your action spell to a cantrip.
That is a TIL for me, always thought it only applied to levelled spells.
I’m working my way up there with my Dex based EK. Right now he’s got:
-Dex Mod of +4
-Adamantine Armor(flavored as a medium breastplate) for Immune to Crit (14+Dex)
-a homebrewy “+1 Shield” for +3 to AC
- shield spell
-Scimitar of Speed for 3 hits per round, and sentinel as well to really get to flex that AC muscle
and keep my squishies save.
Pushing me to a high of 24 AC. Plus some ASI’s coming sooner then later 😈
Works for Bladesinger, too!